Download ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig PDF

By Gary Rosenzweig

Study ActionScript 3.0 the thrill approach, by way of developing sixteen nice video games: actual, strong video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, advertisements, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. contains a bankruptcy on constructing video games in Flash for the iPhone!

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Extra resources for ActionScript 3.0 Game Programming University, 2nd Edition

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0 and Height to 100. Now the movie scales as large as it can, while still fitting in the window and maintaining its proportions. Changing the Scale to Exact Fit enables it to lose its proportions and scales vertically to fit the window height and horizontally to fit the window width. Because all the vector graphics in Flash scale nicely and your code works fine at any scale, it is sometimes a good idea to allow the player to adjust the size of the game by simply changing the size of their browser window.

For instance, the following code sets the variable i to zero, loops as long as it is less than 10, and increases the value of i each time through the loop: for(var i:int=0;i<10;i++) { doSomething(); } You can use the break command to exit a loop at any time. The continue command skips the rest of the lines of code in the loop and begins the next iteration through the loop. A while loop is basically a loop that continues forever as long as an initial condition is met: var i:int = 0; while (i < 10) { i++; } A variation of the while loop is the do loop.

Basically, what happens is that you jump to a new frame in the movie or a movie clip, and then try to set or access a property of an object there. However, the frame and its objects haven’t been initialized yet, so the property doesn’t exist. as illustrate this. The class jumps the main timeline to frame 2, where two text fields await. It immediately tries to set the text of the first field, but that just calls a runtime error message. The second field is set when the movie is done initializing and runs the script in that frame.

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