Download Advanced ActionScript 3 with Design Patterns by Joey Lott PDF

By Joey Lott

Brand new ActionScript-based functions require more and more subtle architectures and code. This publication aids intermediate and complex ActionScript builders in studying the way to plan and construct purposes extra successfully. you are going to practice layout styles as suggestions to universal programming situations. past a reference, complicated ActionScript with layout styles is a realistic consultant entire with pattern mini-applications illustrating every one layout development. The accompanying CD contains a trial model of Flash eight besides the entire lesson documents had to paintings with the textual content.

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Extra resources for Advanced ActionScript 3 with Design Patterns

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Doing so provides two benefits: It results in less redundant code among clock view classes inheriting from the abstract base class, and it enables polymorphism whereby we can type variables as the abstract base class so that any of the concrete types can be substituted. We'll call the abstract base class Clock, and this class constructor will require one parameter specifying the model (a ClockData object) to use. It will store that model in a protected instance property, and it will register to listen for change events.

Modifying Model Implementation Because the view and the model use good encapsulation, we can modify the model implementation without breaking anything. To prove this, we'll make the following change to the ClockData class: enable a real-time feature whereby the model dispatches a change event every second. getTimer; public class ClockData extends EventDispatcher { private private private private var var var var _time:Time; _timer:Timer; _realTime:Boolean; _startTime:uint; public function get time():Time { // Test if the _realTime property is true as well as // if the _time property is null.

They defer the majority of implementation to subclasses. 0 are typically most appropriate when you want to define a class that formalizes an interface for a set of subclasses, but also define a minimal amount of implementation. Some programming languages define ways in which you declare abstract classes in an explicit fashion. When you define an abstract class with those languages, safeguards prevent you from accidentally instantiating an abstract class (generally, an exception is thrown). 0 does not have a formal abstract class concept.

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