By Jem Schofield, Brendan Boykin
Designed as a computing device spouse for either editors and movement images execs, this is often the proper at-a-glance advisor to movement four. grasp coach Jem Schofield provides a crash path on how movement thinks (groups, layers, items, and behavior-based animation), and meticulously publications you thru the fundamental ideas and instruments for animation, movement photos, visible results, and 3D layout in a concise look-up format. The advisor additionally presents an excellent precis of what’s new in movement together with improved 3D shadows, reflections, and intensity of box; the power to “fly” a digicam from one item to a different; ripple textual content characters off and on the reveal conveniently; animate date and time sequences immediately; Motion’s impressive new linking habit, and extra.
Read Online or Download Apple Pro Training Series: Motion 4 Quick-Reference Guide PDF
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Extra info for Apple Pro Training Series: Motion 4 Quick-Reference Guide
Vary the velocity of each particle. Vary the emission angle of each particle. Vary the spin amount for each particle. Color Mode has five options. Refer to the following images for more information. Click the disclosure triangle to set X and Y independently. A 0% value gives particles a path independent of the emitter’s movement. A 100% value creates a “cloud” of particles that surround the emitter as it moves. Two emitters with the same settings will animate the same way when their Random Seed values are identical.
You will also see that the text layer’s icon is modified. Almost any parameter in the Inspector can be copied to another object. Simply drag the parameter’s name from the Inspector to the object in the Canvas or Layers tab. Layout Pane The Layout pane permits complete control of a text object’s layout, including the ability to place and animate text on a path, type on Modifying Text in the Inspector Tab 27 text, and modify parameters such as Justiﬁcation and Line Spacing (leading). You can also choose whether or not the text will face the camera when repositioned in 3D space.
The Particle Emitter will be centered within the Canvas. Subcategories Instead of clicking Apply, you can drag the preset from the stack to a group, the Canvas, or the Timeline. By default, the preset is timed to start at the playhead if playback is stopped; otherwise, the preset starts at the beginning of the project. Creating a Particle System 1 In the Canvas window or Layers tab, select a source object to become the particle cell. Particle System 51 Source object Any visual element (still, shape, text, video, or group) can be turned into a particle cell.